Controls for Sword Art Online Hollow Realization Pc
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| | |
| Developers | |
|---|---|
| Aquria | |
| Publishers | |
| Bandai Namco Entertainment | |
| Engines | |
| PhyreEngine[1] | |
| Release dates | |
| Windows | October 27, 2017 |
| Reception | |
| OpenCritic | 68 |
| IGDB | 69 |
| Taxonomy | |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Third-person |
| Controls | Direct control |
| Genres | ARPG, JRPG |
| Art styles | Anime |
| Themes | Fantasy, Romance |
| Series | Sword Art Online |
| | |
| Sword Art Online | |
|---|---|
| Accel World vs. Sword Art Online | 2017 |
| Sword Art Online: Hollow Realization | 2017 |
| Sword Art Online: Fatal Bullet | 2018 |
| Sword Art Online Re: Hollow Fragment | 2018 |
| Sword Art Online: Lost Song | 2018 |
| Sword Art Online Alicization Lycoris | 2020 |
Contents
- 1 Availability
- 2 Game data
- 2.1 Configuration file(s) location
- 2.2 Save game data location
- 2.3 Save game cloud syncing
- 3 Video
- 4 Input
- 5 Audio
- 5.1 Localizations
- 6 Network
- 6.1 Multiplayer types
- 7 Issues fixed
- 7.1 Sound distortion at sample rates higher than 44100 Hz
- 7.2 Controller not working
- 8 Other information
- 8.1 API
- 9 System requirements
- 10 Notes
- 11 References
General information
- Steam Community Discussions
Availability [edit]
- All versions require Steam DRM.
Game data [edit]
Configuration file(s) location [edit]
Save game data location [edit]
Save game cloud syncing [edit]
Video [edit]
Input [edit]
Audio [edit]
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | BGM, SFX, Voice, Cutscene | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | ||||
| Traditional Chinese | ||||
| French | ||||
| German | ||||
| Italian | ||||
| Japanese | ||||
| Korean | ||||
| Brazilian Portuguese | ||||
| Spanish |
Network [edit]
Multiplayer types
Issues fixed [edit]
Sound distortion at sample rates higher than 44100 Hz [edit]
| Change primary playback device shared mode Sample Rate to 44100 Hz[2] |
|---|
|
Controller not working [edit]
- Controller support is handled through Steam Input, so controller configuration support must be enabled for the type of controller being used.
| Enable Steam Input controller configuration support for compatible controllers[3] |
|---|
Other information [edit]
API [edit]
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements [edit]
| Windows | ||
|---|---|---|
| Minimum | Recommended | |
| Operating system (OS) | 7, 8, 10 | |
| Processor (CPU) | Intel Core i5-4460 3.40 GHz | Intel Core i7-4790 3.60 GHz |
| System memory (RAM) | 8 GB | 16 GB |
| Hard disk drive (HDD) | 40 GB | |
| Video card (GPU) | Nvidia GeForce GTX 650 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%,%PROGRAMDATA%, or%WINDIR%might be redirected to%LOCALAPPDATA%\VirtualStoreon Windows Vista and later (more details). - ↑ 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/607890/in addition to or instead of this directory. The app ID (607890) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ Verified by User:Aemony on 2019-06-30
- Using Special K and its thread widget reveals a bunch of PhyreEngineWorkerThread threads being used.
- ↑ Special K - "Kaldaien's Mod" :: Steam Community Discussions
- ↑ Knowledgebase: Sword Art Online: Hollow Realization
Controls for Sword Art Online Hollow Realization Pc
Source: https://www.pcgamingwiki.com/wiki/Sword_Art_Online:_Hollow_Realization
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